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Can You Do QA In Seven Days? - An Interview With Michael Brough

Can You Do QA In Seven Days? - An Interview With Michael Brough

7 days is not a long time, but that is how long indie developer Michael Brough works in, against the clock to get his games ready. in this interview he explains how tight deadlines have a focussing effect which helps prevent scope inflation. He also talks about managing QA as a one-man team and balancing quality issues with game features.

The Evolving Future of Game Quality Assurance

The Evolving Future of Game Quality Assurance

We all know games are becoming larger and more complex. It’s only when we actually look back at the products on the market just a few short years ago that we notice just how rapidly this technology is evolving, both in proficiency and diversity. While this is good news for gamers, the mountain of expectation continues to grow at an alarming rate for those tasked with ensuring the entire product works as intended. Gaming IQ has previously explored the way in which QA has evolved in the past to what it is today. Now, we’re turning eyes-front to see where it could – or should – be transitioning in the near future, with insight from speakers Michael 'Gryf' Weber of Gearbox Software and Sara Lane of Playtika...

Quality Assurance at SEGA- An Interview with Ghulam Khan

Quality Assurance at SEGA- An Interview with Ghulam Khan

On site at the Game QA and Localisation Forum Event in London we interviewed Ghulam Khan Head of QA & Localisation at SEGA to find out what he thought the main challeneges were in modern quality assurance and how these can be overcome. He also spoke to us about trends that he thinks will be important for the future of the field.

The Importance of Quality Assurance in Indie Companies- AJ Grand-Scrutton CEO of DLALA Studios

The Importance of Quality Assurance in Indie Companies- AJ Grand-Scrutton CEO of DLALA Studios

Recorded live on site at the London Qulaity Assurance and Localisation event, we spoke to AJ Grand-Scrutton the entertaining and loquacious CEO of DLALA Studios a small indie company responsible for the Windows game Janksy. AJ spoke to us about the importance of quality assurance in a small team.

Singing QA's Praises - An Interview with FreeStyleGames' Joe Lenton

Singing QA's Praises - An Interview with FreeStyleGames' Joe Lenton

Recorded live on site at the London Qulaity Assurance and Localisation event, we spoke to Joe Lenton, QA Manager at FreeStyleGames the creators of DJ Hero and Sing Party. Joe talked to us about the changes he's noticing in the industry and where he thinks it's headed in the coming years.

PKR: Quality Assurance for Gambling Apps

PKR: Quality Assurance for Gambling Apps

The scope of this year's conference is expanding to look at a broader range of industries and interests. Stuart Pratt, delivery manager at PKR Technologies Ltd, presented a perspective from his company at the European conference, when Gaming IQ caught up with him to discuss QA in the world of online gambling. Find out where he stands on some of the key issues...