Lessons Learned From The Story of Overwatch
“What?! How did you manage that?!” These were the sort of remarks made by the audience at Blizzard’s short intro to QA on Overwatch at Game QA & Localization Europe in Barcelona this year, at a casual comment that QA had veto power over level design. On further questioning, it became clear that the collaboration between all functions during development was something special.
Here we get a sneak-peak into their story, exploring the high-level challenges facing a team coming from a canceled project, the importance of starting a new project with QA considerations from the beginning and wrapping a project together by leveraging QA in new ways...
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